This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques.
The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
Major topics include:
* Geometry
* Light and Shadows
* Rendering
* Image Effects
* Physics Simulation
* GPU Computing
Издательство: Addison Wesley, 2008
Автор: Hubert Nguyen
Формат: CHM